"This progress will not be linear": Mega Crit outline their patching process for Slay the Spire 2 after ruffling some feathers - Rock Paper Shotgun
"This progress will not be linear": Mega Crit outline their patching process for Slay the Spire 2 after ruffling some feathers Rock Paper ShotgunSlay the Spire 2's community fumes over a...
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"This progress will not be linear": Mega Crit outline their patching process for Slay the Spire 2 after ruffling some feathers Rock Paper ShotgunSlay the Spire 2's community fumes over an optional patch that makes the game harder Polygon.comSlay the Spire 2 Dev Outlines First Big Post-Launch Patch: Huge Balance Pass, New Art and VFX, and a Phobia Mode IGNSlay the Spire 2 devs respond to a flurry of bad Steam reviews aimed at its first balance patch: "This progress will not be linear, and no change is necessarily permanent" GamesRadar+Slay The Spire 2 Is Becoming A Little Less Scary, But Players Are Unhappy With Patch's Nerfs GameSpot