Porting Test Drive II from SNES to PC, Part 8: Closing the first 998..1005 ownership block
Porting Test Drive II from SNES to PC, Part 8: Closing the first 998..1005 ownership block The previous checkpoint made frame 998 a real ownership anchor. That was useful because 998 is the first f...

Source: DEV Community
Porting Test Drive II from SNES to PC, Part 8: Closing the first 998..1005 ownership block The previous checkpoint made frame 998 a real ownership anchor. That was useful because 998 is the first frame of the direct bridge-extracted 998..1005 block. But an anchor at the start of a block is still only half the story. The next question was the obvious one: does the same ownership model stay intact all the way to the end of that block? This checkpoint answers that question at frame 1005. Why 1005 was the right next frame 1005 already mattered in the repo for a few reasons: it is the end of the first direct bridge-extracted 998..1005 block earlier callback-state notes already said it was still inside 01:9FE5 the bridge-visible renderer docs already treated 998..1005 as one coherent surface But those were still mostly continuity notes. The repo needed a live producer trace on 1005 itself to say something stronger: not only does the block start inside the same ownership family the whole bloc